Combat begins simple, with each character having a few different attacks, an elemental skill, and an ultimate elemental attack. You control a party of four characters, with one on the field at a time. The gameplay can get grindy around 30 hours in, but is it really a grind if it still feels great? From rummaging through a field of carrots for food to accidentally wandering into a high-level encounter because the surrounding environment looked interesting, I never felt that tasks became rote. The real story here is created by your journey as you move from area to area. It’s completely okay to skip through most of the perfunctory conversation as you hit the core quest chains to unlock certain areas and boss encounters. Dialogue and story are the weakest parts of the experience.
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