![]() ![]() 11+ is usually safe.īut just to be safe I’d go with the last version that is no longer getting updates. It’s very likely something will be broken in that release. So anyways if that patch number is 6–10 I’d still be careful. Why not just include it in the previous version. I sometimes wonder why there’s an LTS release at all. The exception is the LTS release because LTS releases do not usually get new features. If that patch version is anything less than 5 it’s a red flag, do not use. So the patch number is incredibly important. So let’s talk about that PATCH number I didn’t talk about before. You see, Unity’s new releases are notoriously buggy for some reason. But I think this advice is overly conservative, a theme in the game dev community. And, you can, there’s nothing wrong with that. So I see a lot of people saying to just use the last LTS version and stick to that unless you need the newest and greatest. They didn’t use to have a special name, but as 2022.3.X is an LTS release I guess they wanted to call them something better sounding than non-LTS. 2022.1.X and 2022.2.X are what are called ‘tech releases’. And then they removed the third release because I guess they didn’t think it was cool to release their last release in the January of the following year.Īnyways so the current year is 2022. Well, they used to use but I guess they decided to pull a Canonical and go year instead. ![]() This brings us to Unity’s version numbers which are similar but not the same. Of course there’s always some confusion about what counts as major, minor, or minorer. The much more common way of numbering versions is. This isn’t the usual version numbering system though. But for some reason the minor version is never used so we get things like. ![]() ![]() The craziest version number scheme is from Chrome (also used by a lot of others) which uses the system. There’s no universal way to decipher version numbers. ![]()
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